Jane McGonigal is represented by the Leigh Bureau speaking agency. In Praise of Slowness . About See All. New York Times Bestselling Author of Reality is Broken ... Take “Ready, Set, Future: Introduction to Futures Thinking” with me, Jane McGonigal, your professor on Coursera. Book Review: Reality is Broken by Jane McGonigal Jamie Madigan / March 4, 2011 Unlike people who apparently pay attention to what’s going on in the gaming industry, I only recently became aware of Jane McGonigal, a Ph.D. in Performance Studies best known for designing alternate reality games and thinking really big thoughts. MSU Surplus Store ships to U.S. addresses only. Her new book, Reality Is Broken, explores the power of games to change people's lives. See more of Reality Is Broken - Jane McGonigal on Facebook. It's references are starting to date (for instance, no mention of Minecraft here) but the reasoning is sound. Random House, Feb 10, 2011 - Science - 416 pages. Learn more about IFTF’s futures work. Download "Reality Is Broken Book Summary, by Jane McGonigal" as PDF. 7 Responses to “Review - Jane McGonigal's Reality is Broken” Angie Eunji Huh says: April 12, 2011 at 2:10 pm. 230 people like this. A really good book with great insight to an interesting subject about games, gamers and how they can contribute to the world. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. At my suggestion, my book group has been reading Jane McGonigal’s Reality is Broken: Why Games Make Us Better and How They Can Change the World.I have to admit that at first glance, the title struck me as frivolous. 4.2 • 88 valoraciones; $7.99; $7.99 ; Descripción de la editorial. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Forgot account? Community. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. Everyday low prices and free delivery on eligible orders. Reviewed by Pat Kane; Friday 25 February 2011 01:00 {{^moreThanTen}} {{total}} comments {{/moreThanTen}} It has been strange to read a … Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. In this book, McGonigal looks not only at massively multiplayer online gaming and alternate reality games but also at games more widely. 13 Reviews. Jane is the Director of Game Research and Development at the Institute for the Future in Palo Alto, CA. --, World-renowned game designer and futurist Jane McGonigal, PhD. The writing style is too verbose, making the content seem Padded to produce a more weighty book. Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (2011) LOTS of interesting ideas about the psychology of motivation and engagement; collaborative online environments; creative problem-solving. Today this industry is worth an estimated $109b. She cherry picks information to support her narrative while completely disregarding the rest, not even to discredit what could be contradictory. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Superstar videogame designer Jane McGonigal talks to The Daily Beast about her new book, Reality Is Broken, and how games can make people happy—and help solve the world’s problems. It's just out this week. . Reality is Broken: Why Games Make Us Better and How They Can Change the World. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. Why you should listen Jane McGonigal asks: Why doesn't the real world work more like an online game? She introduces us to games like World Without Oil, a simulation designed to brainstorm - and therefore avert - the … Jane McGonigal, a game designer, became known for location-based and alternate reality games. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.”. Also by Jane McGonigal See all books by Jane McGonigal In 2008, Jane McGonigal delivered a rant at the Game Developer's Conference entitled "Reality is Broken" that galvanized developers into tackling real-life problems. There's a problem loading this menu right now. Bücher bei Weltbild.de: Jetzt Reality is Broken von Jane McGonigal versandkostenfrei online kaufen bei Weltbild.de, Ihrem Bücher-Spezialisten! Book Review: Reality is Broken by Jane McGonigal Jamie Madigan / March 4, 2011 Unlike people who apparently pay attention to what’s going on in the gaming industry, I only recently became aware of Jane McGonigal, a Ph.D. in Performance Studies best known for designing alternate reality games and thinking really big thoughts. It's probably a safe bet that right this second, millions of people are playing games, in one form or another. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. In her work as a game designer, she focuses on using mobile and digital tech to channel positive attitudes. Postal Service. Read the world’s #1 book summary of Reality Is Broken by Jane McGonigal here. Reality is broken, says Jane McGonigal, and we need to make it work more like a game. This took far longer to read than it should've. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. Highly recommended for parents. Reality Is Broken. Reality Is Broken, By Jane McGonigal. The only problem I personally have with it is that in my opinion she justifies the submersion into a game world at the expense of the physical one. Learn more about the book.. Under Pressure “ Jane McGonigal is a game designer with an apparently simple idea: some of the billions of hours we spend playing games can be used to solve real world problems, and it can be done by playing games. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges - and she forecasts the thrilling possibilities that lie ahead. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. There was an error retrieving your Wish Lists. Here are some facts worth considering: 100s of millions of people worldwide are opting out of reality for hours each week and playing computer or video games. Please try again. See actions … 2011. This book contains some excellent examples of how games can change our individual behaviour for the better, as well as how large-scale collaboration to solve daunting challenges is possible through play. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of . This shopping feature will continue to load items when the Enter key is pressed. Review - Jane McGonigal's Reality is Broken by Jared Lorince, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free. State of MI Tax Exemption Form (PDF Download), Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (2011). She is an author, a Director of Games Research and Development at the Institute of the Future in Palo Alto, California and a creator of alternate reality games. “Reality is Broken Summary” Games have always been around. Jane McGonigal. Globally, we now play over 3bn hours of … But rather than let herself sink further, she decided to get better by doing what she does best: She turned her recovery process into a resilience-building game. Jane McGonigal is a researcher on game perception and game development. The world’s #1 eTextbook reader for students. Want to get the main points of Reality Is Broken in 20 minutes or less? Reality is Broken by Jane McGonigal, 9780099540281, available at Book Depository with free delivery worldwide. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. Reality is Broken: Why Games Make Us Better and How They Can Change the World | McGonigal, Jane | ISBN: 9780224089258 | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Reality Is Broken Why Games Make Us Better and How They Can Change the World Jane McGonigal. Jane McGonigal. Not Now. Games--Social aspects. The author did not completely persuade me in the end, though some of her methods deployed among the forgotten and denigrated members of the new underclass might have traction, but I don't think she had yet broken into that audience. . Her new book, Reality Is Broken, explores the power of games to change people's lives. Her work shows us how. The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments.” (Jane McGonigal p. 3) Reality is Broken has become a bit of a big deal in gaming, both in the academic and popular presses. or. Due to the size and weight of certain items, we offer customer arranged freight shipping. In 2009 renowned game designer Jane McGonigal suffered a severe concussion. Reality Is Broken Why Games Make Us Better and How They Can Change the World Learn more about the book.. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (2011) takes play seriously. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. This is a great book that explains how gamification can create a more rewarding life. She is an author, a Director of Games Research and Development at the Institute of the Future in Palo Alto, California and a creator of alternate reality games. Reviewed in the United Kingdom on July 28, 2015, As a teaching gamer, or gaming teacher, I am always on the look out for making lessons more... playable. Reality Is Broken Why Games Make Us Better and How They Can Change the World. All items are offered for sale on an as-is basis with no warranty or guarantee. Reviewed in the United States on March 5, 2011. Modern industries are now dynamically attempting to employ real-world game dynamics into their HR programs and their employees' working environments. ) The following excerpt is from *”Reality Is Broken” *by Jane McGonigal. Reviewed in the United Kingdom on November 26, 2014. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Sounds like an interesting book. Our payment security system encrypts your information during transmission. ISBN 1-101-46715-0 1. But Jane McGonigal haddone the research and Reality is Broken presented a wealth of scientific studies backing up her claims for all the ways in which both the playing of games and the gamification of real-world activities could be beneficial for self and society. . Download "Reality Is Broken Book Summary, by Jane McGonigal" as PDF. Page Transparency See More. She’s the Chief Science Officer at SuperBetter Labs. Buyer is responsible for paying all related shipping and handling charges unless otherwise noted in the item description. Please try again. It is a good work. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. This method of engagement will enhance and improve individual and social lifestyles on a scope that is limited only by human ingenuity and imagination. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. A visionary game designer reveals how we can harness the power of games to boost global happiness. I. I played wow and starcraft before. A visionary game designer reveals how we can harness the power of games to boost global happiness. Want to get the main points of Reality Is Broken in 20 minutes or less? On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. You're listening to a sample of the Audible audio edition. Reviewed in the United States on July 13, 2019. Special shipping arrangements such as companies not listed, local pickup and freight services may be available upon request. Contact Reality Is Broken - Jane McGonigal on Messenger. The o This book is not just for gamers and nerds. prep program offers their proven methodology in the guide's introductory section entitled "Play the Game. Reviewed in the United Kingdom on February 13, 2016. ― Jane McGonigal, Reality Is Broken: Why Games Make … Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Reality is Broken shows that games can teach us essential lessons about mass collaboration, ... Jane McGonigal frequently uses unnecessary, over the top language, and far overestimates the research she uses to support her theory. 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Jane McGonigal, a game designer, became known for location-based and alternate reality games. In Reality is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital 21st-century challenges—and she forecasts the thrilling possibilities that lie ahead. Jane McGonigal is the director of game research and development at the Institute for the Future. For the 2020 holiday season, returnable items shipped between October 1 and December 31 can be returned until January 31, 2021. Reality is broken : why games make us better and how they can change the world / Jane McGonigal. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of … There was a problem loading your book clubs. Your recently viewed items and featured recommendations, Select the department you want to search in, + No Import Fees Deposit & $9.98 Shipping to Malaysia. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges … ", Reviewed in the United Kingdom on December 25, 2015, The concept that real life is somehow lacking and that gaming can not only fill this void but actually improve it is an arresting one. The buyer is responsible for the arrangement and payment of all related shipping and handling charges. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned Harvard Business Review honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. This course will introduce you to the practice of futures thinking, as developed and applied for the past 50 years by the Institute for the Future, a Silicon-Valley-based research and learning group founded in 1968. The following excerpt is from *”Reality Is Broken” *by Jane McGonigal. Gaming Fix: A Review of Jane McGonigal's Reality Is Broken. Jane McGonigal's Reality is Broken makes it clear that humanity is starting to face a related question. Reality Is Broken: Why Games Make Us Better and How They Can Change the World . Sign up for periodic updates and be the first to know about new listings and special promotions. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Please contact us with any questions regarding item condition or contents of the listing. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. More than 31 million people in the UK are gamers. In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Penguin Books; Illustrated edition (December 27, 2011), Stephanie Petersen's Review of Jane McGonigal's "Reality Is Broken", that I have broken with my 18-year tradition of only reviewing the best of the latest, Reviewed in the United States on December 19, 2017. But for understanding the direction of this world and changing the world as it becomes more virtual, this book is indispensable. World-renowned game designer and futurist Jane McGonigal, PhD. GV1201.38.M34 2011 306.4’87--dc22 2010029619 . If you have children and are worried about gaming ( as most parents are) READ THIS BOOK ! corporate America is rapidly beginning to engage this untapped potential. It will totally change your attitude to gaming and what our children can learn from it. I just didn't feel that the title question was answered but I may need to read it again. Abstract. Customers are given 10-minute windows to pick up their items. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. Create New Account. Includes bibliographical references and index. Jane McGonigal talks about lots of areas of reality where we might try to import the virtues of gaming. We employ due diligence to ensure accurate item descriptions are placed online and the MSU Surplus Store staff are available to answer questions with regards to condition and/or contents prior to purchase. Reviewed in the United States on January 26, 2019. Too much of the book is consumed with calling things epic and awesome (the song from the Lego Movie kept sounding in my head) and thinking that only these elements can be created from games (as against those three major opiates: reading, listening to music, and the craic). Gaming provides a common language, and one increasingly "spoken" by many. McGonigal, Jane. For all she oversells the process there must be something here, we don't need games to generate co-operation, but gaming itself so often is a manifestation of other interests. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. Assertions are backed by countless psychological studies." To find out if she’s available for your conference, company meeting or event, email info@leighbureau.com. Jane McGonigal's Reality is Broken makes it clear that humanity is starting to face a related question. I'm quite interested in gamification but found this overly descriptive, long-winded and ultimately boring. At my suggestion, my book group has been reading Jane McGonigal’s Reality is Broken: Why Games Make Us Better and How They Can Change the World.I have to admit that at first glance, the title struck me as frivolous. This book gave me the tools to connect with my son and his friends in a way that other parents couldn't... and as a result, the children themselves got a better insight into what they were doing and became empowered by it. In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Shipping costs are determined at checkout by zip code and by shipping method chosen. This is an episode of REVOLUTIONARIES, a co-production of the Computer History Museum and KQED television, sponsored by Intel. The average young person will spend 10,000 hours gaming by the age of twenty-one. What Jane does here is first offer an explanation of why gaming is good for you (a refreshing change from all the naysayers who are, quite clearly, wrong) before laying down a set of strategies for making like more game like. McGonigal is a clear, methodical writer, and her ideas are well argued. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Bottom line: Jane McGonigal presents an eloquent and insightful analysis of modern gaming trends and of the psychology of gaming and gamers. In the essential psychology of human motivation, Pink notes that "it's best to try to unleash the positive side of the Sawyer Effect by attempting to turn work into play- to increase the task's variety....to make it more like a game.". ) Klappentext zu „Reality is Broken “ Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. We work hard to protect your security and privacy. {"id":4719947087920,"title":"Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (2011)","handle":"reality-is-broken-why-games-make-us-better-and-how-they-can-change-the-world-by-jane-mcgonigal-2011","description":"\u003ch2\u003e\u003cstrong\u003eReality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (2011)\u003c\/strong\u003e\u003c\/h2\u003e\r\n\r\n\u003cul\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eAuthor: \u003c\/strong\u003eJane McGonigal\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003ePublisher:\u003c\/strong\u003e Penguin Press\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eCopyright:\u003c\/strong\u003e 2011\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eEdition: \u003c\/strong\u003eFirst Edition\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eBinding:\u003c\/strong\u003e Hardcover\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003ePages: \u003c\/strong\u003e388\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eCondition: \u003c\/strong\u003eVery Good\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eJacket Condition:\u003c\/strong\u003e Very Good\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cstrong\u003eGenres:\u003c\/strong\u003e Sociology\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003cbr\u003e\r\n\u003cbr\u003e\r\nVery good, with no obvious flaws found. SuperBetter: The Power of Living Gamefully, Actionable Gamification: Beyond Points, Badges and Leaderboards, Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Gamify: How Gamification Motivates People to Do Extraordinary Things, The Art of Game Design: A Book of Lenses, Third Edition, Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form, Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, "McGonigal proposes a fascinating and provocative, if troubling, manifesto that adds to our understanding of the appeal and potential power of digital games. Community See All. Instead she demonstrates that gamers can co-operate and work in deep strength, the sort of strength that might make governments think twice. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. It was interesting and encouraging to read about projects like Folding At Home and World Without Oil. There is no charge for local pickup. Pickup times are between 8:00 am and 3:00 pm, Monday through Friday. Want to know more about it. Read this and connect better with your kids ! Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. Top subscription boxes – right to your door, Drive: The Surprising Truth About What Motivates Us, Changing the Game: How Video Games Are Transforming the Future of Business (paperback), Kaplan GRE 2011 Premier with CD-ROM (Kaplan Gre Exam Premier Live), © 1996-2020, Amazon.com, Inc. or its affiliates. Her work has been featured in the Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. Read a quick 1-Page Summary, a Full Summary, … The future belongs to those who play games. Please try again. Palletizing, crating, shrink wrapping and banding services are available for a fee. designed by nicole laroche . McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned. Customers will be able to select curbside pickup time slots when purchasing goods online. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments.” (Jane McGonigal p. 3) Reality is Broken has become a bit of a big deal in gaming, both in the academic and popular presses. Find all the books, read about the author, and more. Please try your request again later. Jane McGonigal. Jane McGonigal is the director of game research and development at the Institute for the ... extreme scales: by playing bigger and better games. . 4.2, 88 Ratings; $13.99; $13.99 ; Publisher Description. Unable to add item to List. Amazon.com: Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Audible Audio Edition): Jane McGonigal, Julia Whelan, Brilliance Audio : Audible Audiobooks I get the impression that the author is a more effective public speaker. Practical Advice for Gamers by Jane McGonigal Reality is Broken explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts. 227 people follow this. McGonical's focus in this work is to provide a "fix" for the broken nature of reality by maximizing the benefits of the engaging aspects of games. We are living in a world full of games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Reality Is Broken Why Games Make Us Better and How They Can Change the World. It also analyzes reviews to verify trustworthiness. Jane McGonigal is a game designer with an apparently simple idea: some of the billions of hours we spend playing games can be used to solve real world problems, and it can be done by playing games. All sales are final, and there are no returns. Next time you get accused of playing too much, produce this book and say "got to play - doctor's orders.". Reviewed in the United States on May 16, 2018. “Reality is Broken Summary” Games have always been around. According to Palo Alto-based researcher Jane McGonigal, reality is not nearly as compelling as the games we play, and her statistics -- internationally, we spend three billion hours a week gaming -- support her claims. and . And no one knows more about how to design world-changing games than McGonigal. *** In Reality is Broken, author and game designer Jane McGonigal presents a manifesto that illustrates how games are critical to the advancement of our species and t Games are providing rewards that reality … Jane McGonigal is a game designer and the author of the books Reality Is Broken and SuperBetter. Jane McGonigal is a researcher on game perception and game development. Title. A nominal handling charge is included to cover the cost of packaging materials. Read the world’s #1 book summary of Reality Is Broken by Jane McGonigal here. The mass of men lead lives of quiet suffering has been a commonplace for millennia, a suffering ameliorated by religion or chemicals, could gaming provide the same pleasure jags without quite the same wear and tear? Buy Reality is Broken: Why Games Make Us Better and How They Can Change the World by McGonigal, Jane (ISBN: 9780099540281) from Amazon's Book Store. p. cm. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR.In 2009, BusinessWeek called her one of the ten most important innovators to watch. Globally, we now play over 3bn hours of video games each week. Read a quick 1-Page Summary, a Full Summary, … Review - Jane McGonigal's Reality is Broken by Jared Lorince, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. If the buyer provides a PO Box, items are mailed through the U.S. Facebook is showing information to help you better understand the purpose of a Page. We hear all the cliches about gaming but don't know anything about the positives and the potential. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Reviewed in the United Kingdom on December 22, 2017. takes play seriously. Something went wrong. Log In. To get the free app, enter your mobile phone number. Payment of all related shipping and handling charges unless otherwise noted in the United States alone we. Credit card details with third-party sellers, and we need to read than it should 've descriptive, long-winded ultimately! Menu right now Broken: Why games make us Better and how They change. That is limited only by human ingenuity and imagination BusinessWeek called her of. Like a game designer reveals how we can harness the power of games to boost happiness... The UK are gamers but Why, Jane McGonigal asks, should games be used for entertainment... 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